
Metroid Prime 4 Devs Explain How They Got Stuck With An Open-World Hub
After being announced in 2017 , Metroid Prime 4: Beyond finally launched on Switch and Switch 2 earlier this month to solid reviews, but also plenty of complaints about the gameâs open-world desert hub. Well, it turns out that despite realizing that players were souring on open-world games, development studio Retro was stuck with its design and had to finish it. In a new interview with Japanese video game magazine Famitsu , the development team behind Prime 4 talked openly about the gameâs controversial open-world hub and motorcycle. The answer below comes from ResetEra via machine translation : âAt the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild , we saw a lot of comments on the internet saying âwe want to play an open-world Metroid, ââ explained an unspecified member of Retro Studios. âHowever, Metroidâs core element of âincreasing the amount of explorable areas by unlocking powersâ is not very compatible with the âfreedom to go anywhere from the beginningâ of open worlds. Thus, we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas.â However, the development of Metroid Prime 4 took âlonger than expected to finishâ and had already been reset once in 2019 after Bandai Namco, the gameâs original developer, was removed from the project and replaced with Prime creators Retro. And in that time, Retro says fan feelings towards open-world games âchanged.â But, apparently, another reset was âout of the question,â and so the team had to move forward with its open-world hub despite knowing that many players wouldnât be happy about it. In the same interview, itâs further explained that during the creation of Prime 4, shooters and action games evolved and became faster. The team ignored these changes so it could retain the âtempo of an adventure game.â The end result, Retro says, is a game that is âpretty much divorced from the changing of times.â As for the inclusion of the gameâs divisive motorcycle, Viola , Retro told the outlet that it came about because the player moves fairly slowly in Prime 4, and traversing the large open area of the desert was a problem. âWhile Samus possesses high-speed abilities like the Boost Ball and Speed Booster, we determined that âriding a bikeâ was the optimal solution to satisfy both the perspective of âmoving freely and quickly across large areasâ and the perspective of âlooking cool,â said Retro. âThen we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game.â Itâs certainly nice to hear more about how these decisions were made, but it doesnât change the fact that the open-world hub in Prime 4 just didnât work out.
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